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def __init__(self):
app.Canvas.__init__(self, keys='interactive')
self.size = 800, 600
self.vertices, self.filled, self.outline = cube()
self.filled_buf = gloo.IndexBuffer(self.filled)
self.outline_buf = gloo.IndexBuffer(self.outline)
self.program = gloo.Program(vert, frag)
self.program.bind(gloo.VertexBuffer(self.vertices))
self.view = np.eye(4, dtype=np.float32)
self.model = np.eye(4, dtype=np.float32)
self.projection = np.eye(4, dtype=np.float32)
translate(self.view, 0, 0, -5)
self.program['u_model'] = self.model
self.program['u_view'] = self.view
self.theta = 0
self.phi = 0
gloo.set_clear_color('white')
gloo.set_state('opaque')
gloo.set_polygon_offset(1, 1)
def __init__(self):
app.Canvas.__init__(self, size=(500, 500), keys='interactive')
self.program = gloo.Program(VERT_SHADER, FRAG_SHADER)
self.program['u_tex1'] = gloo.Texture2D(im1, interpolation='linear')
self.program['u_tex2'] = gloo.Texture2D(im2, interpolation='linear')
self.program.bind(gloo.VertexBuffer(data))
gloo.set_clear_color('white')
self.show()
# Various signal amplitudes.
amplitudes = np.zeros((m, n)).astype(np.float32)
# gamma = np.ones((m, n)).astype(np.float32)
# Generate the signals as a (m, n) array.
y = amplitudes
color = color_palette("RdBu_r", n_rows)
color = np.repeat(color, n, axis=0).astype(np.float32)
# Signal 2D index of each vertex (row and col) and x-index (sample index
# within each signal).
index = np.c_[np.repeat(np.repeat(np.arange(n_cols), n_rows), n),
np.repeat(np.tile(np.arange(n_rows), n_cols), n),
np.tile(np.arange(n), m)].astype(np.float32)
self.program = gloo.Program(VERT_SHADER, FRAG_SHADER)
self.program['a_position'] = y.reshape(-1, 1)
self.program['a_color'] = color
self.program['a_index'] = index
self.program['u_scale'] = (1., 1.)
self.program['u_size'] = (n_rows, n_cols)
self.program['u_n'] = n
# text
self.font_size = 48.
self.names = []
self.quality = []
for ii in range(self.n_chans):
text = visuals.TextVisual(ch_names[ii], bold=True, color='white')
self.names.append(text)
text = visuals.TextVisual('', bold=True, color='white')
self.quality.append(text)
def __init__(self, shadertoy=None):
app.Canvas.__init__(self, keys='interactive')
if shadertoy is None:
shadertoy = """
void main(void)
{
vec2 uv = gl_FragCoord.xy / iResolution.xy;
gl_FragColor = vec4(uv,0.5+0.5*sin(iGlobalTime),1.0);
}"""
self.program = gloo.Program(vertex, fragment % shadertoy)
self.program["position"] = [(-1, -1), (-1, 1), (1, 1),
(-1, -1), (1, 1), (1, -1)]
self.program['iMouse'] = 0, 0, 0, 0
self.program['iSampleRate'] = 44100.
for i in range(4):
self.program['iChannelTime[%d]' % i] = 0.
self.program['iGlobalTime'] = 0.
self.activate_zoom()
self._timer = app.Timer('auto', connect=self.on_timer, start=True)
self.show()
vertices = np.array([[-1.0, -1.0],
[+1.0, -1.0],
[-1.0, +1.0],
[+1.0, +1.0]],
np.float32)
texcoords = np.array([[0.0, 0.0],
[1.0, 0.0],
[0.0, 1.0],
[1.0, 1.0]],
dtype=np.float32)
self.fbuf_vertices = VertexBuffer(data=vertices)
self.fbuf_texcoords = VertexBuffer(data=texcoords)
self.fbuffer_prog = Program(src_fbuffer.vert, src_fbuffer.frag)
self.fbuffer_prog['texcoord'] = self.fbuf_texcoords
self.fbuffer_prog['position'] = self.fbuf_vertices
self.vertex_buffer = VertexBuffer()
self.index_buffer = IndexBuffer()
self.default_prog = Program(src_default.vert, src_default.frag)
self.texture_prog = Program(src_texture.vert, src_texture.frag)
self.texture_prog['texcoord'] = self.fbuf_texcoords
self.reset_view()
def __init__(self):
app.Canvas.__init__(self, keys='interactive')
# This size is used for comparison with agg (via matplotlib)
self.size = 512, 512 + 2 * 32
self.title = "Markers demo [press space to change marker]"
self.vbo = VertexBuffer(data)
self.view = np.eye(4, dtype=np.float32)
self.model = np.eye(4, dtype=np.float32)
self.projection = ortho(0, self.size[0], 0, self.size[1], -1, 1)
self.programs = [
Program(markers.vert, markers.frag + markers.tailed_arrow),
Program(markers.vert, markers.frag + markers.disc),
Program(markers.vert, markers.frag + markers.diamond),
Program(markers.vert, markers.frag + markers.square),
Program(markers.vert, markers.frag + markers.cross),
Program(markers.vert, markers.frag + markers.arrow),
Program(markers.vert, markers.frag + markers.vbar),
Program(markers.vert, markers.frag + markers.hbar),
Program(markers.vert, markers.frag + markers.clobber),
Program(markers.vert, markers.frag + markers.ring)]
for program in self.programs:
program.bind(self.vbo)
program["u_antialias"] = u_antialias,
program["u_size"] = 1
program["u_model"] = self.model
program["u_view"] = self.view
program["u_projection"] = self.projection
self.index = 0
self.program = self.programs[self.index]
def __init__(self, bgcolor):
self._bgcolor = bgcolor
self.events = EmitterGroup(source=self,
resize=app.canvas.ResizeEvent,
mouse_press=app.canvas.MouseEvent,
mouse_release=app.canvas.MouseEvent,
mouse_move=app.canvas.MouseEvent,
mouse_wheel=app.canvas.MouseEvent)
# Create program
self.program = gloo.Program(VERT_SHADER, FRAG_SHADER)
self.program['u_size'] = 20.0
self.program['u_color'] = bgcolor
# Create position
self.vbo = gloo.VertexBuffer(dtype=np.float32)
self.program['a_position'] = self.vbo
# Init
self._pos = 25, 25
self._size = 1, 1
def __init__(self):
app.Canvas.__init__(self, position=(300, 100),
size=(800, 800), keys='interactive')
self.program = gloo.Program(vertex, fragment)
self.program['a_position'] = [(-1., -1.), (-1., +1.),
(+1., -1.), (+1., +1.)]
self.program['u_time'] = 0.0
self.timer = app.Timer('auto', connect=self.on_timer, start=True)
self.show()
def __init__(self):
app.Canvas.__init__(self, title="Vispy canvas", keys="interactive")
self.program = gloo.Program(vert=VERT_SHADER, frag=FRAG_SHADER)
self.program['a_position'] = y.reshape(-1, 1)
self.program['a_color'] = color
self.program['a_index'] = index
self.program['u_scale'] = (1.0, 0.01)
self.program['u_size'] = (nrows, ncols)
self.program['u_n'] = n
self.program_bis = gloo.Program(vert=VERT_SHADER_BIS, frag=FRAG_SHADER_BIS)
self.program_bis['a_index'] = index_bis
self.program_bis['u_scale'] = (1.0, 1.0)
self.program_bis['u_size'] = (nrows, ncols)
gloo.set_viewport(0, 0, *self.physical_size)
# self._timer = app.Timer('auto', connect=self.on_timer, start=True)
def __init__(self):
app.Canvas.__init__(self)
# Create program
self._program = Program(VERT_SHADER, FRAG_SHADER)
# Set uniforms and samplers
self._program['a_position'] = VertexBuffer(positions)
self._program['a_texcoord'] = VertexBuffer(texcoords)
#
self._program['u_texture1'] = Texture2D(im1)
self._program['u_texture2'] = Texture2D(im2)
self._program['u_texture3'] = Texture2D(im3)