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uniform sampler2D texture;
varying vec2 v_texcoord;
void main()
{
gl_FragColor = texture2D(texture, v_texcoord);
} """
def checkerboard(grid_num=8, grid_size=32):
row_even = grid_num // 2 * [0, 1]
row_odd = grid_num // 2 * [1, 0]
Z = np.row_stack(grid_num // 2 * (row_even, row_odd)).astype(np.uint8)
return 255 * Z.repeat(grid_size, axis=0).repeat(grid_size, axis=1)
class Canvas(app.Canvas):
def __init__(self):
app.Canvas.__init__(self, size=(512, 512), title='Textured quad',
keys='interactive')
# Build program & data
self.program = Program(vertex, fragment, count=4)
self.program['position'] = [(-1, -1), (-1, +1),
(+1, -1), (+1, +1)]
self.program['texcoord'] = [(0, 0), (1, 0), (0, 1), (1, 1)]
self.program['texture'] = checkerboard()
gloo.set_viewport(0, 0, *self.physical_size)
self.show()
def on_draw(self, event):
def __init__(self):
app.Canvas.__init__(self, size=(512, 512), title='Colored quad',
keys='interactive')
# Build program & data
self.program = Program(vertex, fragment, count=4)
self.program['color'] = [(1, 0, 0, 1), (0, 1, 0, 1),
(0, 0, 1, 1), (1, 1, 0, 1)]
self.program['position'] = [(-1, -1), (-1, +1),
(+1, -1), (+1, +1)]
gloo.set_viewport(0, 0, *self.physical_size)
self.show()
# Copyright (c) 2015, Vispy Development Team.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
"""
This is a very minimal example that opens a window and makes the background
color to change from black to white to black ...
The wx backend is used to embed the canvas in a simple wx Frame with
a menubar.
"""
import wx
import math
from vispy import app, gloo
class Canvas(app.Canvas):
def __init__(self, *args, **kwargs):
app.Canvas.__init__(self, *args, **kwargs)
self._timer = app.Timer('auto', connect=self.on_timer, start=True)
self.tick = 0
def on_draw(self, event):
gloo.clear(color=True)
def on_timer(self, event):
self.tick += 1 / 60.0
c = abs(math.sin(self.tick))
gloo.set_clear_color((c, c, c, 1))
self.update()
class TestFrame(wx.Frame):
def __init__(self, *args, **kwargs):
self._program = None
self._hive = ref(hive.get_run_hive())
self._hive()._canvas = ref(self)
app.Canvas.__init__(self,*args, **kwargs)
# Enable blending
gloo.set_state(blend=True, clear_color='black',
blend_func=('src_alpha', 'one'))
gloo.set_viewport(0, 0, self.physical_size[0], self.physical_size[1])
self._timer = app.Timer('auto', connect=self.update, start=True)
self._working = True
{
float x = 2.0*gl_PointCoord.x - 1.0;
float y = 2.0*gl_PointCoord.y - 1.0;
float a = 0.9 - (x*x + y*y);
a = a * min(1.0, v_pointsize/1.5);
gl_FragColor = vec4(1.0, 1.0, 1.0, a);
}
"""
N = 100000 # Number of stars
SIZE = 100
SPEED = 4.0 # time in seconds to go through one block
NBLOCKS = 10
class Canvas(app.Canvas):
def __init__(self):
app.Canvas.__init__(self, title='Spacy', keys='interactive',
size=(800, 600))
self.program = gloo.Program(vertex, fragment)
self.view = np.eye(4, dtype=np.float32)
self.model = np.eye(4, dtype=np.float32)
self.activate_zoom()
self.timer = app.Timer('auto', connect=self.update, start=True)
# Set uniforms (some are set later)
self.program['u_model'] = self.model
self.program['u_view'] = self.view
def __init__(self):
app.Canvas.__init__(self, keys='interactive')
# Time
self._t = time.time()
self._pos = 0.0, 0.0
self._button = None
# Create program
self.program = Program(VERT_SHADER, FRAG_SHADER)
self.program['color'] = VertexBuffer(particles['color'].copy(),
client=True)
self.program['size'] = VertexBuffer(particles['size'].copy(),
client=True)
# -*- coding: utf-8 -*-
from os import path
import numpy as np
from vispy import app, gloo, visuals
from vispy.visuals import transforms
from vispy.util.transforms import perspective
import ipdb
from PIL import Image
GLSL_PATH = path.join(path.dirname(path.abspath(__file__)), 'glsl')
ENV_MAP_PATH = path.join(path.dirname(path.abspath(__file__)), 'img')
DEBUG_ENV = False
class AntSimulator(app.Canvas):
def __init__(self, N, decay_rate=1.0, secretion=False):
super(AntSimulator, self).__init__(title='Title', size=(600, 600), resizable=False, position=(0, 0), keys='interactive')
# simulation settings
self._N = N
self._potential_init = np.array(Image.open(path.join(ENV_MAP_PATH, 'envmap01.png'))).astype(np.float32) / 255.
self._potential_grid_size = self._potential_init.shape
self._potential_decay_rate = decay_rate
self._hormone_secretion = secretion
self.reset()
vert = open(path.join(GLSL_PATH, 'color_map_vert.glsl'), 'r').read()
frag = open(path.join(GLSL_PATH, 'color_map_frag.glsl'), 'r').read()
self.potential_render = gloo.Program(vert, frag)
float ty = v_texcoord.y;
float tx = sin(ty*50.0)*0.01 + v_texcoord.x;
gl_FragColor = texture2D(u_texture, vec2(tx, ty));
}
"""
# Read cube data
positions, faces, normals, texcoords = \
read_mesh(load_data_file('orig/cube.obj'))
colors = np.random.uniform(0, 1, positions.shape).astype('float32')
faces_buffer = gloo.IndexBuffer(faces.astype(np.uint16))
class Canvas(app.Canvas):
def __init__(self, **kwargs):
app.Canvas.__init__(self, size=(400, 400), **kwargs)
self.program = gloo.Program(VERT_CODE, FRAG_CODE)
# Set attributes
self.program['a_position'] = gloo.VertexBuffer(positions)
self.program['a_texcoord'] = gloo.VertexBuffer(texcoords)
self.program['u_texture'] = gloo.Texture2D(load_crate())
# Handle transformations
self.init_transforms()
self.apply_zoom()
def __init__(self):
vispy.app.Canvas.__init__(self, keys='interactive', size=(800, 800))
# Create 4 copies of an image to be displayed with different transforms
image = get_image()
self.images = [visuals.ImageVisual(image, method='impostor')
for i in range(4)]
# Transform all images to a standard size / location (because
# get_image() might return unexpected sizes)
s = 100. / max(self.images[0].size)
tx = 0.5 * (100 - (self.images[0].size[0] * s))
ty = 0.5 * (100 - (self.images[0].size[1] * s))
base_tr = STTransform(scale=(s, s), translate=(tx, ty))
self.images[0].transform = (STTransform(scale=(30, 30),
translate=(600, 600)) *
SineTransform() *
def __init__(self, **kwargs):
# Initialize the canvas for real
app.Canvas.__init__(self, keys='interactive', size=(512, 512),
**kwargs)
ps = self.pixel_scale
self.position = 50, 50
n = 100
ne = 100
data = np.zeros(n, dtype=[('a_position', np.float32, 3),
('a_fg_color', np.float32, 4),
('a_bg_color', np.float32, 4),
('a_size', np.float32, 1),
('a_linewidth', np.float32, 1),
])
edges = np.random.randint(size=(ne, 2), low=0,
high=n).astype(np.uint32)
data['a_position'] = np.hstack((.25 * np.random.randn(n, 2),
np.zeros((n, 1))))