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# Lay out meshes in a grid
grid = (3, 3)
s = 300. / max(grid)
for i, mesh in enumerate(self.meshes):
x = 800. * (i % grid[0]) / grid[0] + 400. / grid[0] - 2
y = 800. * (i // grid[1]) / grid[1] + 400. / grid[1] + 2
mesh.transform = ChainTransform([STTransform(translate=(x, y),
scale=(s, s, 1)),
self.rotation])
mesh.tr_sys = visuals.transforms.TransformSystem(self)
mesh.tr_sys.visual_to_document = mesh.transform
self.show()
self.timer = app.Timer(connect=self.rotate)
self.timer.start(0.016)
def __init__(self):
self.ellipse = visuals.Ellipse(pos=(400, 400, 0), radius=[320, 240],
color=(1, 0, 0, 1),
border_color=(1, 1, 1, 1),
start_angle=180., span_angle=150.)
vispy.app.Canvas.__init__(self, keys='interactive')
self.size = (800, 800)
self.show()
self._timer = app.Timer('auto', connect=self.on_timer, start=True)
def __init__(self, *args, **kwargs):
app.Canvas.__init__(self, *args, **kwargs)
timer = app.Timer(1.0)
timer.connect(self.on_timer)
timer.start()
]
)
self._data['a_texcoord'] = np.array(
[[0., 1.], [1., 1.], [0., 0.], [1., 0.]]
)
#
self._program['u_model'] = np.eye(4, dtype=np.float32)
self._program['u_view'] = np.eye(4, dtype=np.float32)
#
self._translate = 0.
self._latest_translate = self._translate
#
self._timer = app.Timer(1./fps, connect=self.update, start=True)
#
self._is_dragging = False
self._coordinate = [0, 0]
self._origin = [0, 0]
# If it's True , the canvas keeps image acquisition but do not
# draw images on the canvas.
self._pause_drawing = False
color = next(colormaps)
line = scene.Line(pos=pos, color=color, method='gl')
line.transform = STTransform(translate=[0, 140])
line.parent = canvas.central_widget
text = scene.Text(color, bold=True, font_size=24, color='w',
pos=(200, 40), parent=canvas.central_widget)
def on_timer(event):
global colormaps, line, text, pos
color = next(colormaps)
line.set_data(pos=pos, color=color)
text.text = color
timer = app.Timer(.5, connect=on_timer, start=True)
if __name__ == '__main__':
canvas.app.run()
# Initialize the vispy.Visual class with the vertex / fragment buffer :
# and OpenGL state :
visuals.Visual.__init__(self, vertex_shader, fragment_shader)
self.set_gl_state('translucent', depth_test=True, cull_face=False,
blend=True, blend_func=('src_alpha',
'one_minus_src_alpha'))
self._draw_mode = 'line_strip'
# --------------------------------------------------------------------
# Set data :
self.set_data(*args, **kwargs)
# --------------------------------------------------------------------
# Link the time the the on_time function :
self._timer = app.Timer(1/self._sf, connect=self.on_timer,
start=False)
self.freeze()
self.txt = None
self.prev_time = None
self.stimuli = None
self.current_stimulus = None
self.canvas = None
self.scene = None
self.protocol = protocol()
self.stimulus_elapsed = None
self.i_stimulus = 0
self.is_running = False
vispy.use("PyQt5")
self.canvas = scene.SceneCanvas(size=(800, 600), show=True)
view = self.canvas.central_widget.add_view()
self.scene = view.scene
self.txt = scene.visuals.Text(parent=view.scene, color="white", pos=(40, 40))
self.timer = vispy.app.Timer(interval=0.001, connect=self.update)
self.start()
self.interval = []
vispy.app.run()
self.theta, self.phi = -80, 180
self.translate = 3
self.faces = gloo.IndexBuffer(faces)
self.program.bind(gloo.VertexBuffer(data))
self.program['u_color'] = 1, 1, 1, 1
self.program['u_light_position'] = (1., 1., 1.)
self.program['u_light_intensity'] = (1., 1., 1.)
self.apply_zoom()
gloo.set_state(blend=False, depth_test=True, polygon_offset_fill=True)
self._t0 = default_timer()
self._timer = app.Timer('auto', connect=self.on_timer, start=True)
self.update_matrices()
def ensure_timer(self):
if not self._timer:
self._timer = app.Timer('auto' if self._ffmpeg_pipe else self._interval,
connect=self.on_timer,
start=True)
)
self.mass.transform = transforms.MatrixTransform()
self.mass.transform.scale((self.scale, self.scale, 0.0001))
self.mass.transform.translate(self.center + self.mass_loc)
# Append all the visuals
self.visuals.append(self.center_point)
self.visuals.append(self.rod)
self.visuals.append(self.spring_2)
self.visuals.append(self.spring_1)
self.visuals.append(self.mass)
self.visuals.append(self.text)
self.visuals.append(self.method_text)
# Set up a timer to update the image and give a real-time rendering
self._timer = app.Timer('auto', connect=self.on_timer, start=True)