How to use the rhino3dm.ObjectType.Mesh function in rhino3dm

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github jesterKing / import_3dm / import_3dm.py View on Github external
if top_collection_name in context.blend_data.collections.keys():
        toplayer = context.blend_data.collections[top_collection_name]
    else:
        toplayer = context.blend_data.collections.new(name=top_collection_name)

    model = r3d.File3dm.Read(filepath)
    
    layerids = {}
    materials = {}
    
    handle_materials(context, model, materials)
    handle_layers(context, model, toplayer, layerids, materials)
        
    for ob in model.Objects:
        og=ob.Geometry
        if og.ObjectType not in [r3d.ObjectType.Brep, r3d.ObjectType.Mesh, r3d.ObjectType.Extrusion]: continue
        attr = ob.Attributes
        if not attr.Visible: continue
        if attr.Name == "" or attr.Name==None:
            n = str(og.ObjectType).split(".")[1]+" " + str(attr.Id)
        else:
            n = attr.Name
        
        if attr.LayerIndex != -1:
            rhinolayer = model.Layers[attr.LayerIndex]
        else:
            rhinolayer = model.Layers[0]
        
        matname = None
        if attr.MaterialIndex != -1:
            matname = material_name(model.Materials[attr.MaterialIndex])
github jesterKing / import_3dm / import_3dm / converters / render_mesh.py View on Github external
def import_render_mesh(context, ob, name, scale, options):
    # concatenate all meshes from all (brep) faces,
    # adjust vertex indices for faces accordingly
    # first get all render meshes
    og = ob.Geometry
    oa = ob.Attributes

    if og.ObjectType == r3d.ObjectType.Extrusion:
        msh = [og.GetMesh(r3d.MeshType.Any)]
    elif og.ObjectType == r3d.ObjectType.Mesh:
        msh = [og]
    elif og.ObjectType == r3d.ObjectType.Brep:
        msh = [og.Faces[f].GetMesh(r3d.MeshType.Any) for f in range(len(og.Faces)) if type(og.Faces[f])!=list]
    fidx = 0
    faces = []
    vertices = []
    # now add all faces and vertices to the main lists
    for m in msh:
        if not m:
            continue
        faces.extend([list(map(lambda x: x + fidx, m.Faces[f])) for f in range(len(m.Faces))])

        # Rhino always uses 4 values to describe faces, which can lead to
        # invalid faces in Blender. Tris will have a duplicate index for the 4th
        # value.
        for f in faces:
github jesterKing / import_3dm / import_3dm / converters / __init__.py View on Github external
from .material import handle_materials, material_name
from .layers import handle_layers
from .render_mesh import import_render_mesh
from .curve import import_curve
from .views import handle_views
from .groups import handle_groups
from .instances import import_instance_reference, handle_instance_definitions, populate_instance_definitions

'''
Dictionary mapping between the Rhino file types and importer functions
'''

RHINO_TYPE_TO_IMPORT = {
    r3d.ObjectType.Brep : import_render_mesh,
    r3d.ObjectType.Extrusion : import_render_mesh,
    r3d.ObjectType.Mesh : import_render_mesh,
    r3d.ObjectType.Curve : import_curve,
    #r3d.ObjectType.InstanceReference : import_instance_reference
}



# TODO: Decouple object data creation from object creation
#       and consolidate object-level conversion.

def convert_object(context, ob, name, layer, rhinomat, view_color, scale, options):
    """
    Add a new object with given data, link to
    collection given by layer
    """

    data = None