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else:
matname = converters.material_name(rhino_material)
# Handle object view color
if ob.Attributes.ColorSource == r3d.ObjectColorSource.ColorFromLayer:
view_color = rhinolayer.Color
else:
view_color = ob.Attributes.ObjectColor
rhinomat = materials[matname]
# Fetch layer
layer = layerids[str(rhinolayer.Id)][1]
if og.ObjectType==r3d.ObjectType.InstanceReference and import_instances:
n = model.InstanceDefinitions.FindId(og.ParentIdefId).Name
# Convert object
converters.convert_object(context, ob, n, layer, rhinomat, view_color, scale, options)
#convert_rhino_object(og, context, n, attr.Name, attr.Id, layer, rhinomat, scale)
if import_groups:
converters.handle_groups(context,attr,toplayer,import_nested_groups)
if import_instances:
converters.populate_instance_definitions(context, model, toplayer, "Instance Definitions")
# finally link in the container collection (top layer) into the main
# scene collection.
try:
matname = None
if attr.MaterialIndex != -1:
matname = material_name(model.Materials[attr.MaterialIndex])
layeruuid = rhinolayer.Id
rhinomatname = rhinolayer.Name + "+" + str(layeruuid)
if matname:
rhinomat = materials[matname]
else:
rhinomat = materials[rhinomatname]
layer = layerids[str(layeruuid)][1]
# concatenate all meshes from all (brep) faces,
# adjust vertex indices for faces accordingly
# first get all render meshes
if og.ObjectType==r3d.ObjectType.Extrusion:
msh = [og.GetMesh(r3d.MeshType.Any)]
elif og.ObjectType==r3d.ObjectType.Mesh:
msh = [og]
elif og.ObjectType==r3d.ObjectType.Brep:
msh = [og.Faces[f].GetMesh(r3d.MeshType.Any) for f in range(len(og.Faces)) if type(og.Faces[f])!=list]
else:
continue
fidx=0
faces = []
vertices = []
# now add all faces and vertices to the main lists
for m in msh:
if not m: continue
faces.extend([list(map(lambda x: x + fidx, m.Faces[f])) for f in range(len(m.Faces))])
fidx = fidx + len(m.Vertices)
vertices.extend([(m.Vertices[v].X, m.Vertices[v].Y, m.Vertices[v].Z) for v in range(len(m.Vertices))])
from .layers import handle_layers
from .render_mesh import import_render_mesh
from .curve import import_curve
from .views import handle_views
from .groups import handle_groups
from .instances import import_instance_reference, handle_instance_definitions, populate_instance_definitions
'''
Dictionary mapping between the Rhino file types and importer functions
'''
RHINO_TYPE_TO_IMPORT = {
r3d.ObjectType.Brep : import_render_mesh,
r3d.ObjectType.Extrusion : import_render_mesh,
r3d.ObjectType.Mesh : import_render_mesh,
r3d.ObjectType.Curve : import_curve,
#r3d.ObjectType.InstanceReference : import_instance_reference
}
# TODO: Decouple object data creation from object creation
# and consolidate object-level conversion.
def convert_object(context, ob, name, layer, rhinomat, view_color, scale, options):
"""
Add a new object with given data, link to
collection given by layer
"""
data = None
blender_object = None