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def __init__(self, *args, **kwargs):
# Mouse handling initial values
self.mouse_down = False
self.mouse_old = Vec([0., 0.])
self.rotate = Vec([0., 0., 0.])
self.translate = Vec([0., 0., 0.])
self.initrans = Vec([0., 0., -2.])
self.width = 640
self.height = 480
# Initialize the window
glutInit(sys.argv)
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
glutInitWindowSize(self.width, self.height)
glutInitWindowPosition(0, 0)
self.win = glutCreateWindow("Part 2: Python")
# Draw current frame
glutDisplayFunc(self.draw)
# Accept user input
def __init__(self, pyramid, name, level, n_iterations, is_simu, scrambled, perform_em, sample_param, output_folder,
fasta_file, candidates_blacklist, n_neighbours, allow_repeats, id_selected_gpu,
main_thread):
#mouse handling for transforming scene
id_exp = 0
self.main_thread = main_thread
self.n_neighbours = n_neighbours
self.id_selected_gpu = id_selected_gpu
self.use_rippe = True
self.mouse_down = False
self.size_points = 6
self.mouse_old = Vec([0., 0.])
self.rotate = Vec([0., 0., 0.])
self.translate = Vec([0., 0., 0.])
self.initrans = Vec([0., 0., -2.])
self.scrambled = scrambled
self.sample_param = sample_param
self.allow_repeats = allow_repeats
self.width = 800
self.height = 600
self.n_iterations_em = n_iterations
self.n_iterations_mcmc = n_iterations
self.dt = np.float32(0.01)
self.white = 1
self.collect_4_graph3d = dict()
self.output_folder = output_folder
self.fasta_file = fasta_file
glutInit(sys.argv)
def __init__(self, *args, **kwargs):
#mouse handling for transforming scene
self.mouse_down = False
self.mouse_old = Vec([0., 0.])
self.rotate = Vec([0., 0., 0.])
self.translate = Vec([0., 0., 0.])
#self.initrans = Vec([0., 0., -2.])
self.init_persp_trans = Vec([-.5, 0., -1.5])
self.init_ortho_trans = Vec([0., 0., 0.])
self.init_persp_rotate = Vec([0., 0., 0.])
self.init_ortho_rotate = Vec([90., -90., 0.])
self.ortho = False
self.choice = 2
#self.stable = True
self.stable = False
#self.type = "square"
self.wtype = "sin"
#self.wtype = "sawtooth"
#self.wtype = "sweep_poly"
self.dt = dt
self.width = 640
self.height = 480
glutInit(sys.argv)
def __init__(self, queue, *args, **kwargs):
self.queue = queue #for communication from other threads
#mouse handling for transforming scene
self.mouse_down = False
self.mouse_old = Vec([0., 0.])
self.rotate = Vec([-85., 0., 80.])
self.translate = Vec([0., 0., 0.])
self.initrans = Vec([0., 0., -2.])
self.width = 640
self.height = 480
glutInit(sys.argv)
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
glutInitWindowSize(self.width, self.height)
glutInitWindowPosition(0, 0)
self.win = glutCreateWindow("Chaotic Artist")
#gets called by GLUT every frame
glutDisplayFunc(self.draw)
#handle user input
def __init__(self, *args, **kwargs):
#mouse handling for transforming scene
self.mouse_down = False
self.mouse_old = Vec([0., 0.])
self.rotate = Vec([0., 0., 0.])
self.translate = Vec([0., 0., 0.])
self.initrans = Vec([0., 0., -2.])
self.width = 640
self.height = 480
glutInit(sys.argv)
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
glutInitWindowSize(self.width, self.height)
glutInitWindowPosition(0, 0)
self.win = glutCreateWindow("Part 2: Python")
#gets called by GLUT every frame
glutDisplayFunc(self.draw)
#handle user input
def __init__(self, cle, *args, **kwargs):
window.Window.__init__(self, *args, **kwargs)
#glutil.init(self.width, self.height)
self.cle = cle
self.num = num
#mouse handling for transforming scene
self.rotate = Vec([0., 0., 0.])
self.translate = Vec([0., 0., 0.])
self.initrans = Vec([0., 0., -2.])
def __init__(self, cle, *args, **kwargs):
window.Window.__init__(self, *args, **kwargs)
#glutil.init(self.width, self.height)
self.cle = cle
self.num = num
#mouse handling for transforming scene
self.rotate = Vec([0., 0., 0.])
self.translate = Vec([0., 0., 0.])
self.initrans = Vec([0., 0., -2.])
def __init__(self, *args, **kwargs):
#mouse handling for transforming scene
self.mouse_down = False
self.mouse_old = Vec([0., 0.])
self.rotate = Vec([0., 0., 0.])
self.translate = Vec([0., 0., 0.])
#self.initrans = Vec([0., 0., -2.])
self.init_persp_trans = Vec([-.5, 0., -1.5])
self.init_ortho_trans = Vec([0., 0., 0.])
self.init_persp_rotate = Vec([0., 0., 0.])
self.init_ortho_rotate = Vec([90., -90., 0.])
self.ortho = False
self.choice = 2
#self.stable = True
self.stable = False
#self.type = "square"
self.wtype = "sin"
#self.wtype = "sawtooth"
#self.wtype = "sweep_poly"
self.dt = dt
def __init__(self, *args, **kwargs):
#mouse handling for transforming scene
self.mouse_down = False
self.mouse_old = Vec([0., 0.])
self.rotate = Vec([0., 0., 0.])
self.translate = Vec([0., 0., 0.])
#self.initrans = Vec([0., 0., -2.])
self.init_persp_trans = Vec([-.5, 0., -1.5])
self.init_ortho_trans = Vec([0., 0., 0.])
self.init_persp_rotate = Vec([0., 0., 0.])
self.init_ortho_rotate = Vec([90., -90., 0.])
self.ortho = False
self.choice = 2
#self.stable = True
self.stable = False
#self.type = "square"
self.wtype = "sin"
#self.wtype = "sawtooth"
#self.wtype = "sweep_poly"
#X Axis
gl.glColor3f(1,0,0) #red
v1 = Vec([0,0,0])
v2 = Vec([1,0,0])
draw_line(v1, v2)
#Y Axis
gl.glColor3f(0,1,0) #green
v1 = Vec([0,0,0])
v2 = Vec([0,1,0])
draw_line(v1, v2)
#Z Axis
gl.glColor3f(0,0,1) #blue
v1 = Vec([0,0,0])
v2 = Vec([0,0,1])
draw_line(v1, v2)