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while times:
remaining = max(0, seg1_len - pos)
if seg2_len >= remaining:
seg2 = seg2[:remaining]
seg2_len = remaining
# we've hit the end, we're done looping (if we were) and this
# is our last go-around
times = 1
if gain_during_overlay:
seg1_overlaid = seg1[pos:pos + seg2_len]
seg1_adjusted_gain = audioop.mul(seg1_overlaid, self.sample_width,
db_to_float(float(gain_during_overlay)))
output.write(audioop.add(seg1_adjusted_gain, seg2, sample_width))
else:
output.write(audioop.add(seg1[pos:pos + seg2_len], seg2,
sample_width))
pos += seg2_len
# dec times to break our while loop (eventually)
times -= 1
output.write(seg1[pos:])
return spawn(data=output)
seg1_len = len(seg1)
seg2_len = len(seg2)
while times:
remaining = max(0, seg1_len - pos)
if seg2_len >= remaining:
seg2 = seg2[:remaining]
seg2_len = remaining
# we've hit the end, we're done looping (if we were) and this
# is our last go-around
times = 1
if gain_during_overlay:
seg1_overlaid = seg1[pos:pos + seg2_len]
seg1_adjusted_gain = audioop.mul(seg1_overlaid, self.sample_width,
db_to_float(float(gain_during_overlay)))
output.write(audioop.add(seg1_adjusted_gain, seg2, sample_width))
else:
output.write(audioop.add(seg1[pos:pos + seg2_len], seg2,
sample_width))
pos += seg2_len
# dec times to break our while loop (eventually)
times -= 1
output.write(seg1[pos:])
return spawn(data=output)
"""
if seg.channels == 1:
left = right = seg
elif seg.channels == 2:
left, right = seg.split_to_mono()
l_mult_factor = db_to_float(left_gain)
r_mult_factor = db_to_float(right_gain)
left_data = audioop.mul(left._data, left.sample_width, l_mult_factor)
left_data = audioop.tostereo(left_data, left.sample_width, 1, 0)
right_data = audioop.mul(right._data, right.sample_width, r_mult_factor)
right_data = audioop.tostereo(right_data, right.sample_width, 0, 1)
output = audioop.add(left_data, right_data, seg.sample_width)
return seg._spawn(data=output,
overrides={'channels': 2,
'frame_width': 2 * seg.sample_width})
seg1_len = len(seg1)
seg2_len = len(seg2)
while times:
remaining = max(0, seg1_len - pos)
if seg2_len >= remaining:
seg2 = seg2[:remaining]
seg2_len = remaining
# we've hit the end, we're done looping (if we were) and this
# is our last go-around
times = 1
if gain_during_overlay:
seg1_overlaid = seg1[pos:pos + seg2_len]
seg1_adjusted_gain = audioop.mul(seg1_overlaid, self.sample_width,
db_to_float(float(gain_during_overlay)))
output.write(audioop.add(seg1_adjusted_gain, seg2, sample_width))
else:
output.write(audioop.add(seg1[pos:pos + seg2_len], seg2,
sample_width))
pos += seg2_len
# dec times to break our while loop (eventually)
times -= 1
output.write(seg1[pos:])
return spawn(data=output)
if self.channels == 1:
return self._spawn(data=remove_data_dc(self._data, offset))
left_channel = audioop.tomono(self._data, self.sample_width, 1, 0)
right_channel = audioop.tomono(self._data, self.sample_width, 0, 1)
if not channel or channel == 1:
left_channel = remove_data_dc(left_channel, offset)
if not channel or channel == 2:
right_channel = remove_data_dc(right_channel, offset)
left_channel = audioop.tostereo(left_channel, self.sample_width, 1, 0)
right_channel = audioop.tostereo(right_channel, self.sample_width, 0, 1)
return self._spawn(data=audioop.add(left_channel, right_channel,
self.sample_width))
if self.channels == 1:
return self._spawn(data=remove_data_dc(self._data, offset))
left_channel = audioop.tomono(self._data, self.sample_width, 1, 0)
right_channel = audioop.tomono(self._data, self.sample_width, 0, 1)
if not channel or channel == 1:
left_channel = remove_data_dc(left_channel, offset)
if not channel or channel == 2:
right_channel = remove_data_dc(right_channel, offset)
left_channel = audioop.tostereo(left_channel, self.sample_width, 1, 0)
right_channel = audioop.tostereo(right_channel, self.sample_width, 0, 1)
return self._spawn(data=audioop.add(left_channel, right_channel,
self.sample_width))