How to use the ogame.constants.buildings function in ogame

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github alaingilbert / pyogame / ogame / __init__.py View on Github external
in_construction = data[1]
            cost = const.price(const.buildings.fusion_plant, level=level)

        class metal_storage_class:
            level = levels[5]
            data = OGame.collect_status(status[7])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.metal_storage, level=level)

        class crystal_storage_class:
            level = levels[6]
            data = OGame.collect_status(status[8])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.crystal_storage, level=level)

        class deuterium_storage_class:
            level = levels[7]
            data = OGame.collect_status(status[9])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.deuterium_storage, level=level)

        class supply_buildings(object):
            metal_mine = metal_mine_class
            crystal_mine = crystal_mine_class
            deuterium_mine = deuterium_mine_class
            solar_plant = solar_plant_class
            fusion_plant = fusion_plant_class
            metal_storage = metal_storage_class
            crystal_storage = crystal_storage_class
github alaingilbert / pyogame / ogame / Object_Oriented.py View on Github external
                        def build(): return ogame.build(const.buildings.research_laboratory, id)
github alaingilbert / pyogame / ogame / Object_Oriented.py View on Github external
                        def build(): return ogame.build(const.buildings.terraformer, id)
github alaingilbert / pyogame / ogame / __init__.py View on Github external
levels = [int(level) for level in html.find_all('class', 'level', 'attribute', 'data-value', exact=True)]
        status = html.find_all('data-technology', '', 'attribute', 'data-status')

        class robotics_factory_class:
            level = levels[0]
            data = OGame.collect_status(status[0])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.robotics_factory, level=level)

        class shipyard_class:
            level = levels[1]
            data = OGame.collect_status(status[1])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.shipyard, level=level)

        class moon_base_class:
            level = levels[2]
            data = OGame.collect_status(status[2])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.moon_base, level=level)

        class sensor_phalanx_class:
            level = levels[3]
            data = OGame.collect_status(status[3])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.sensor_phalanx, level=level)

        class jump_gate_class:
github alaingilbert / pyogame / ogame / __init__.py View on Github external
in_construction = data[1]
            cost = const.price(const.buildings.deuterium_mine, level=level)

        class solar_plant_class:
            level = levels[3]
            data = OGame.collect_status(status[3])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.solar_plant, level=level)

        class fusion_plant_class:
            level = levels[4]
            data = OGame.collect_status(status[4])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.fusion_plant, level=level)

        class metal_storage_class:
            level = levels[5]
            data = OGame.collect_status(status[7])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.metal_storage, level=level)

        class crystal_storage_class:
            level = levels[6]
            data = OGame.collect_status(status[8])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.crystal_storage, level=level)

        class deuterium_storage_class:
github alaingilbert / pyogame / ogame / Object_Oriented.py View on Github external
                        def build(): return ogame.build(const.buildings.repair_dock, id)
github alaingilbert / pyogame / ogame / Object_Oriented.py View on Github external
                        def build(): return ogame.build(const.buildings.deuterium_storage, id)
github alaingilbert / pyogame / ogame / __init__.py View on Github external
in_construction = data[1]
            cost = const.price(const.buildings.nanite_factory, level=level)

        class terraformer_class:
            level = levels[6]
            data = OGame.collect_status(status[6])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.terraformer, level=level)

        class repair_dock_class:
            level = levels[7]
            data = OGame.collect_status(status[7])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.repair_dock, level=level)

        class facilities_buildings(object):
            robotics_factory = robotics_factory_class
            shipyard = shipyard_class
            research_laboratory = research_laboratory_class
            alliance_depot = alliance_depot_class
            missile_silo = missile_silo_class
            nanite_factory = nanite_factory_class
            terraformer = terraformer_class
            repair_dock = repair_dock_class

        return facilities_buildings
github alaingilbert / pyogame / ogame / __init__.py View on Github external
in_construction = data[1]
            cost = const.price(const.buildings.missile_silo, level=level)

        class nanite_factory_class:
            level = levels[5]
            data = OGame.collect_status(status[5])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.nanite_factory, level=level)

        class terraformer_class:
            level = levels[6]
            data = OGame.collect_status(status[6])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.terraformer, level=level)

        class repair_dock_class:
            level = levels[7]
            data = OGame.collect_status(status[7])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.repair_dock, level=level)

        class facilities_buildings(object):
            robotics_factory = robotics_factory_class
            shipyard = shipyard_class
            research_laboratory = research_laboratory_class
            alliance_depot = alliance_depot_class
            missile_silo = missile_silo_class
            nanite_factory = nanite_factory_class
            terraformer = terraformer_class
github alaingilbert / pyogame / ogame / __init__.py View on Github external
in_construction = data[1]
            cost = const.price(const.buildings.moon_base, level=level)

        class sensor_phalanx_class:
            level = levels[3]
            data = OGame.collect_status(status[3])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.sensor_phalanx, level=level)

        class jump_gate_class:
            level = levels[4]
            data = OGame.collect_status(status[4])
            is_possible = data[0]
            in_construction = data[1]
            cost = const.price(const.buildings.jump_gate, level=level)

        class moon_facilities_buildings(object):
            robotics_factory = robotics_factory_class
            shipyard = shipyard_class
            moon_base = moon_base_class
            sensor_phalanx = sensor_phalanx_class
            jump_gate = jump_gate_class

        return moon_facilities_buildings