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thelist.append(self.jumps_left)
thelist.append(int(self.on_ground))
#We're combining speeds here for simplicity's sake
thelist.append(self.speed_air_x_self + self.speed_x_attack + self.speed_ground_x_self)
thelist.append(self.speed_y_self + self.speed_y_attack)
thelist.append(int(self.off_stage))
return thelist
"""Represents the state of a projectile (items, lasers, etc...)"""
class Projectile:
x = 0
y = 0
x_speed = 0
y_speed = 0
opponent_owned = True
subtype = enums.ProjectileSubtype.UNKNOWN_PROJECTILE
"""Produces a list representation of the projectile"""
def tolist(self):
thelist = []
thelist.append(self.x)
thelist.append(self.y)
thelist.append(self.x_speed)
thelist.append(self.y_speed)
thelist.append(int(self.opponent_owned))
thelist.append(self.subtype.value)
return thelist
#Only once per new frame that we get a projectile, clear the list out
if self.newframe:
self.projectiles.clear()
self.i = 0
self.i += 1
self.newframe = False
if len(mem_update[1]) < 10:
self.projectiles.clear()
return False
proj = Projectile()
proj.x = unpack('>f', mem_update[1][0x4c:0x50])[0]
proj.y = unpack('>f', mem_update[1][0x50:0x54])[0]
proj.x_speed = unpack('>f', mem_update[1][0x40:0x44])[0]
proj.y_speed = unpack('>f', mem_update[1][0x44:0x48])[0]
try:
proj.subtype = enums.ProjectileSubtype(unpack('>I', mem_update[1][0x10:0x14])[0])
except ValueError:
return False
self.projectiles.append(proj)
return False