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def main():
with Input() as input:
with FullscreenWindow() as window:
b = Board()
while True:
window.render_to_terminal(b.display())
if b.turn == 9 or b.winner():
c = input.next() # hit any key
sys.exit()
while True:
c = input.next()
if c == '':
sys.exit()
try:
if int(c) in range(9):
b = b.move(int(c))
except ValueError:
continue
def main():
counter = FrameCounter()
with FullscreenWindow() as window:
print('Press escape to exit')
game = SnakeGame(window.height, window.width)
with Input() as input_generator:
c = None
last_c = ''
for framenum in itertools.count(0):
t0 = time.time()
while True:
t = time.time()
temp_c = input_generator.send(max(0, t - (t0 + time_per_frame)))
if temp_c is not None:
c = temp_c
if c is None:
pass
elif c == '':
return
elif c == '' and last_c != '':
game.direction = (-1, 0)
last_c = ''
# result holds the exit string when we call a gopigo3 command
# with the GoPiGo3WithKeyboard object
result = "nothing"
"""
result can take the following values:
"nothing", "moving", "path", "static", "exit"
"""
# if manual_mode is set to true, then the robot
# moves for as long as the coresponding keys are pressed
# if manual_mode is set to false, then a key needs
# to be pressed once in order for the robot to start moving
manual_mode = False
successful_exit = True
refresh_rate = 20.0
with Input(keynames = "curtsies", sigint_event = True) as input_generator:
while True:
period = 1 / refresh_rate
# if nothing is captured in [period] seconds
# then send() function returns None
key = input_generator.send(period)
# if we've captured something from the keyboard
if key is not None:
result = gopigo3.executeKeyboardJob(key)
if result == "exit":
break
# if we haven't captured anything
# and if the robot is set to manual_mode
# then stop the robot from moving as soon as the key(s)
def main(host, port):
client = socket.socket()
client.connect((host, port))
client.setblocking(False)
conn = Connection(client)
keypresses = []
with FullscreenWindow() as window:
with Input() as input_generator:
while True:
a = FSArray(10, 80)
in_text = ''.join(keypresses)[:80]
a[9:10, 0:len(in_text)] = [red(in_text)]
for i, line in zip(reversed(range(2,7)), reversed(conn.render())):
a[i:i+1, 0:len(line)] = [line]
text = 'connected to %s:%d' % (host if len(host) < 50 else host[:50]+'...', port)
a[0:1, 0:len(text)] = [blue(text)]
window.render_to_terminal(a)
ready_to_read, _, _ = select.select([conn, input_generator], [], [])
for r in ready_to_read:
if r is conn:
r.on_read()
else:
e = input_generator.send(0)
def main():
MAX_FPS = 20
time_per_frame = lambda: 1. / MAX_FPS
with FullscreenWindow() as window:
with Input() as input_generator:
snake = Snake(window.height, window.width)
while True:
c = None
t0 = time.time()
while True:
t = time.time()
temp_c = input_generator.send(max(0, t - (t0 + time_per_frame())))
if temp_c == '':
return
elif temp_c == '+':
MAX_FPS += 1
elif temp_c == '-':
MAX_FPS = max(1, MAX_FPS - 1)
elif temp_c is not None:
c = temp_c # save this keypress to be used on next tick
if time_per_frame() < t - t0:
def main():
with FullscreenWindow() as window:
print('Press escape to exit')
with Input() as input_generator:
a = FSArray(window.height, window.width)
for c in input_generator:
if c == '':
break
elif c == '':
a = FSArray(window.height, window.width)
else:
row = random.choice(range(window.height))
column = random.choice(range(window.width-len(repr(c))))
a[row, column:column+len(repr(c))] = [repr(c)]
window.render_to_terminal(a)
def realtime(fps=15):
world = World()
dt = 1/fps
reactor = Input()
schedule_next_frame = reactor.scheduled_event_trigger(Frame)
schedule_next_frame(when=time.time())
with reactor:
for e in reactor:
if isinstance(e, Frame):
world.tick()
print(world.s)
when = e.when + dt
while when < time.time():
when += dt
schedule_next_frame(when)
elif e == u'':
break
else:
world.process_event(e)