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// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
r.BeginDrawing()
r.ClearBackground(r.RAYWHITE)
console.log('hello')
r.GetKeyPressed()
console.log(r.IsKeyDown(r.KEY_ONE))
// console.log(r.GetKeyPressed())
r.DrawText('some basic shapes available on raylib', 20, 20, 20, r.DARKGRAY)
var position = {
x: 100,
y: 100,
}
var size = {
x: 200,
y: 150,
}
r.DrawRectangleV(position, size, r.DARKBLUE)
r.DrawRectangleRec(
{
x: 50,
y: 50,
width: 50,
r.DrawLine(-screenWidth*10, camera.target.y, screenWidth*10, camera.target.y, r.GREEN);
r.EndMode2D();
r.DrawText("SCREEN AREA", 640, 10, 20, r.RED);
r.DrawRectangle(0, 0, screenWidth, 5, r.RED);
r.DrawRectangle(0, 5, 5, screenHeight - 10, r.RED);
r.DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, r.RED);
r.DrawRectangle(0, screenHeight - 5, screenWidth, 5, r.RED);
r.DrawRectangle( 10, 10, 250, 113, r.Fade(r.SKYBLUE, 0.5));
r.DrawRectangleLines( 10, 10, 250, 113, r.BLUE);
r.DrawText("Free 2d camera controls:", 20, 20, 10, r.BLACK);
r.DrawText("- Right/Left to move Offset", 40, 40, 10, r.DARKGRAY);
r.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, r.DARKGRAY);
r.DrawText("- A / S to Rotate", 40, 80, 10, r.DARKGRAY);
r.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, r.DARKGRAY);
r.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
if (r.IsKeyPressed(r.KEY_R))
{
camera.zoom = 1.0
camera.rotation = 0
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
r.BeginDrawing();
r.ClearBackground(r.RAYWHITE);
r.BeginMode2D(camera);
r.DrawRectangle(-6000, 320, 13000, 8000, r.DARKGRAY);
for (var i = 0; i < MAX_BUILDINGS; i++) {
r.DrawRectangleRec(buildings[i], buildColors[i]);
}
r.DrawRectangleRec(player, r.RED);
r.DrawLine(camera.target.x, -screenHeight*10, camera.target.x, screenHeight*10, r.GREEN);
r.DrawLine(-screenWidth*10, camera.target.y, screenWidth*10, camera.target.y, r.GREEN);
r.EndMode2D();
r.DrawText("SCREEN AREA", 640, 10, 20, r.RED);
r.DrawRectangle(0, 0, screenWidth, 5, r.RED);
r.DrawRectangle(0, 5, 5, screenHeight - 10, r.RED);
r.DrawCube(r.Vector3(0, 2.5, 16), 32, 5, 1, r.GOLD); // Draw a yellow wall
// Draw some cubes around
for (let i = 0; i < MAX_COLUMNS; i++)
{
r.DrawCube(positions[i], 2, heights[i], 2, colors[i]);
r.DrawCubeWires(positions[i], 2, heights[i], 2, r.MAROON);
}
r.EndMode3D();
r.DrawRectangle( 10, 10, 220, 70, r.Fade(r.SKYBLUE, 0.5));
r.DrawRectangleLines( 10, 10, 220, 70, r.BLUE);
r.DrawText("First person camera default controls:", 20, 20, 10, r.BLACK);
r.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, r.DARKGRAY);
r.DrawText("- Mouse move to look around", 40, 60, 10, r.DARKGRAY);
r.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
ballColor = r.LIME
}
else if (r.IsMouseButtonPressed(r.MOUSE_RIGHT_BUTTON)) {
ballColor = r.DARKBLUE
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
r.BeginDrawing()
r.ClearBackground(r.RAYWHITE)
r.DrawCircleV(ballPosition, 40, ballColor)
r.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, r.DARKGRAY)
r.EndDrawing()
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow() // Close window and OpenGL context
//--------------------------------------------------------------------------------------
// Draw some cubes around
for (let i = 0; i < MAX_COLUMNS; i++)
{
r.DrawCube(positions[i], 2, heights[i], 2, colors[i]);
r.DrawCubeWires(positions[i], 2, heights[i], 2, r.MAROON);
}
r.EndMode3D();
r.DrawRectangle( 10, 10, 220, 70, r.Fade(r.SKYBLUE, 0.5));
r.DrawRectangleLines( 10, 10, 220, 70, r.BLUE);
r.DrawText("First person camera default controls:", 20, 20, 10, r.BLACK);
r.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, r.DARKGRAY);
r.DrawText("- Mouse move to look around", 40, 60, 10, r.DARKGRAY);
r.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
r.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
// Main game loop
while (!r.WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
r.BeginDrawing();
r.ClearBackground(r.RAYWHITE);
r.DrawText("some basic shapes available on raylib", 20, 20, 20, r.DARKGRAY);
var position = {
x: 100,
y: 100
}
var size = {
x: 200,
y: 150
}
r.DrawRectangleV(position, size, r.DARKBLUE)
r.DrawRectangleRec({
x: 50,
y: 50,
width: 50,
height: 50